PROJECT CREDITS: 

 

 

 

Artist: Uli Ap

 

 

Software Developer: Paolo Maffini

 

Sound Recordist: Adam Laschinger

 

Physical Construction: Leandro Jose Lopes

 

Art Producer: Gordon Beshaw

 

 

Award: EAP 

 

 

 

Many thanks

 

Neuroscientists: Professor Joseph LeDoux (NYU), Dr Sasha Ondobaka (UCL), Dr Nuri Gene-Cos, Dr Simeran Sharma, Dr Dimitris Fotis Sakellariou for valuable input on the brain, emotions and EEG 

 

Professor of Advanced Robotics at the Queen Mary University London

(QMUL ARQ) Kaspar Althoefer for support, encouragement, consultation and inspiration

 

Goldsmiths University Computing Department for support and advice, especially Professor Mick Grierson, Nicholas Donald, Dr Marco Gillies, Peter Mackenzie, Dr Sylvia Xueni Pan

 

Professor Anthony Steed (UCL) for VR research

 

Adam Sutcliffe  (QMUL) for consultations and conversations, and invaluable introduction to Kaspar Althoefer

 

Adam Laschinger for amazing sound recording and making me run up the stairs

 

Leandro Jose Lopes for the building/construction help and advice 

 

Paolo Maffini for the help with software/hardware development 

 

Thomas Erskine for the brilliant photography

 

Imperial College Neiroscience Society for introducing me to EEG and the brain Cutting Session

 

Dr Dario Brescianini from Flying Machine Arena at ETHZ for inventing Omnicopter

 

MIT Media Lab for ArtScience Manifesto

 

Rosalind Piccard for Affective Computing (MIT)

Joseph Paradiso for Cross-Reality Zone (MIT)

Hiroshi Ishi for Tangible Media (MIT)

 

Olimex, Hobs 3D, Sword Fish Works and many more manufactures and suppliers who provided materials and various components throughout the project

 

Open BCI for the EEG headset

 

MSI and Vive for technology and equipment 

 

Paul Carey-Kent for being the first brave specimen of the experiment

 

 

All the participants for the enthuthiastic engagement and inspiring feedback

 

 

Special thank you to Gordon Beshaw

 

ART

https://www.ucl.ac.uk/icn/

VR

BCI

It all started from Zaha Hadid, who is my super-hero,

and my desire to built Serpentine Pavilion.

https://affect.media.mit.edu/

ART

SCIENCE

https://www.qmul.ac.uk/robotics/

http://tangible.media.mit.edu/

https://cs.stanford.edu/groups/manips/

https://resenv.media.mit.edu/

http://www.zaha-hadid.com/

TECHNOLOGY

ARCHITECTURE

Robotics

Neuroscience

AI

RESEARCH INSPIRATIONS

INTERACTIVE - IMMERSIVE - DISORIENTING INSTALLATION

AT THE 

CROSS-REALITY ZONE: VIRTUAL - PHYSICAL - MENTAL SPACE

ANTI-GRAVITY REALITY: INSIDE THE BLACK CUBE OR BRAIN AI is an interactive cross-reality installation that collides Virtual (VR), Physical (PR), and Mental (MR) Realities

 

Human emotions and feelings are being consumed by a living AI organism in order to create itself in both virtual and physical realms. The system measures your anxiety level and feeds itself with it through biofeedback sensors. Biosignals from electroencephalogram (EEG), galvanic skin response (GSR), and pulse sensor manipulate the environment. Virtual Reality acquires Physical qualities and tactile sensations. The experience is totally disorienting. 

 

Interacting with structures produced by their own brain, a participant unknowingly becomes a performer. Each experience will be unique and the space constructed at its culmination will be catalogued and transformed into an outside anti-gravitational pavilion. Recorded, it will travel to a gallery again as 360 VR installation.

 

The project merges art, science, and technology and stands for erasing labels, identities, disciplines, and geographical borders by advocating freedom of choice and movement. At no given moment, a participant is sure whether they are still in virtual or already in physical space. Or might be somewhere in space of their own imagination.

 

It is a transdisciplinary encounter between Virtual Reality, Artificial Intelligence, Neuroscience, and Robotics.

 

 

 

 

 

 

http://miroslaw-balka.com/en/

http://www.pilarcorrias.com/artists/philippe-parreno/

 

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